Player
The player system is the core abstraction used to interact with users across the network.
When to use
Use the player system whenever you:
- need online player data
- want to store persistent data
- interact with player-specific systems
Topics
- [[Player Basics|Core-API/Player/Player-Basics]]
- [[Player Access|Core-API/Player/Player-Access]]
- [[Player Data|Core-API/Player/Player-Data]]
- [[Config|Core-API/Player/Config]]
- [[Rendering|Core-API/Player/Rendering]]
- [[PlayerUtil|Core-API/Player/PlayerUtil]]
- [[ExpUtil|Core-API/Player/Exp-Util]]
Common pitfalls
- Don't use Bukkit player directly. Always go through the core API!